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authorLibravatar Arnold Sommerfeld <sommerfeld@strisemarx.com>2023-05-17 18:44:48 +0100
committerLibravatar Arnold Sommerfeld <sommerfeld@strisemarx.com>2023-10-18 11:16:43 +0100
commitb487984ecc61c6229cf92550030745c192fd3d0b (patch)
tree937e598c941fc1172467aeeed8ef51cbfceaca62 /home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg
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Diffstat (limited to 'home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg')
-rw-r--r--home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/aim1v1.cfg27
-rw-r--r--home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/autoexec.cfg257
-rw-r--r--home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/practice.cfg63
3 files changed, 347 insertions, 0 deletions
diff --git a/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/aim1v1.cfg b/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/aim1v1.cfg
new file mode 100644
index 0000000..f4a1cdc
--- /dev/null
+++ b/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/aim1v1.cfg
@@ -0,0 +1,27 @@
+clear
+
+exec gamemode_competitive
+// Server config
+mp_autoteambalance 1
+mp_freezetime 0 // Disables freezetime
+sv_alltalk 1
+mp_halftime_duration 0
+mp_weapons_allow_map_placed 1
+mp_roundtime 80250
+mp_maxrounds 30
+mp_join_grace_time 30
+mp_friendlyfire 1
+mp_free_armor 2
+mp_solid_teammates 1
+
+bot_kick // Kicks bots
+mp_warmup_end // Ends warmup
+mp_restartgame 1 // Restarts the game
+
+echo ""
+echo ""
+echo ""
+echo "1v1 CONFIG LOADED"
+echo ""
+echo ""
+echo ""
diff --git a/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/autoexec.cfg b/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/autoexec.cfg
new file mode 100644
index 0000000..5502774
--- /dev/null
+++ b/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/autoexec.cfg
@@ -0,0 +1,257 @@
+// LAUNCH OPTIONS
+
+// -novid -nojoy -freq 144
+
+echo ""
+echo ""
+echo "autoexec.cfg starting"
+echo ""
+echo ""
+
+//Rates
+rate "786432" //Your download rate to the server. Max rate: "786432"
+cl_cmdrate "128" //Max number of command packets sent to server per second
+cl_updaterate "128" //Number of packets per second you are requesting from the server
+cl_interp "0.007813" //Sets the interpolation amount, currently on the lowest value
+cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
+cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
+cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
+cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
+mm_dedicated_search_maxping "25"
+
+
+//Audio
+
+voice_scale "0.4" //Turn down volume of other players to 40% (RECOMMENDED)
+snd_deathcamera_volume "0" //Volume of the death camera music
+snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
+snd_mapobjective_volume "0" //Volume of map objective music
+snd_menumusic_volume "0.01" //Volume of the main menu music
+snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
+snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
+snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
+snd_mvp_volume "0" //Volume of the MVP music
+snd_roundend_volume "0" //Volume of round end music
+snd_roundstart_volume "0" //Volume of round start music
+snd_tensecondwarning_volume "0.10" //10 Second warning music, enabled on 3% volume to hear if there's time to defuse
+snd_mute_losefocus "0"
+volume "0.5"
+snd_mute_losefocus "1"
+snd_pitchquality 1 # Use high quality sounds
+
+
+//Video
+muzzleflash_light 0
+mat_monitorgamma "1.6"
+mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
+mat_queue_mode "-1"
+fps_max "300"
+fps_max_menu "30"
+r_dynamic "0"
+r_drawtracers_firstperson "1"
+// mat_postprocess_enable 0
+//mat_savechanges //write settings to registry"
+r_eyegloss "0" // No Makeup.
+r_eyemove "0" // No Eye Movement.
+r_eyeshift_x "0" // No Eye Movement X-Angel.
+r_eyeshift_y "0" // No Eye Movement Y-Angel.
+r_eyeshift_z "0" // No Eye Movement Z-Angel.
+r_eyesize "0" // Smaller Eyes.
+
+
+//Mouse
+sensitivity "1.0"
+zoom_sensitivity_ratio_mouse ".818933"
+m_rawinput "1"
+m_customaccel "0"
+m_mouseaccel1 "0"
+m_mouseaccel2 "0"
+
+unbindall
+
+//BUY Binds
+bind "uparrow" " buy vesthelm;"
+bind "downarrow" " buy vest;"
+bind "rightarrow" " buy defuser;"
+bind "home" "buy ak47; buy m4a1; use weapon_ak47; use weapon_m4a1; drop"
+bind "pgup" "buy p250; use weapon_p250; drop"
+bind "pgdn" "buy aug; buy sg556; use weapon_aug; use weapon_sg556; drop"
+bind "end" "buy awp; use weapon_awp; drop"
+
+//NADE Binds
+bind "4" "buy hegrenade; use weapon_knife; use weapon_hegrenade"
+bind "c" "buy smokegrenade; use weapon_knife;use weapon_smokegrenade"
+bind "f" "buy flashbang; use weapon_knife; use weapon_flashbang"
+bind "v" "buy incgrenade; buy molotov; use weapon_knife;use weapon_molotov; use weapon_incgrenade"
+bind "l" "use weapon_decoy"
+
+//Other Binds
+bind mwheelup +jump
+bind mwheeldown +jump
+bind q "invnextnongrenade"
+bind z "+lookatweapon"
+bind "t" "use weapon_taser; slot13"
+bind "h" "+spray_menu"
+bind "mouse5" +voicerecord
+bind "f1" "toggleconsole"
+bind "f2" "buy smokegrenade; buy incgrenade; buy molotov; buy flashbang; buy flashbang"
+bind "f3" "buy smokegrenade; buy incgrenade; buy molotov; buy flashbang; buy hegrenade"
+bind "f4" "buy smokegrenade; buy flashbang; buy flashbang; buy hegrenade"
+bind 3 "slot3; use weapon_knife"
+bind "p" "holdpos;roger"
+
+//Default Binds
+bind "SPACE" "+jump"
+bind g drop
+bind "1" "slot1"
+bind "2" "slot2"
+bind "5" "slot5"
+bind "6" "slot6"
+bind "7" "slot7"
+bind "8" "slot8"
+bind "9" "slot9"
+bind "0" "slot10"
+bind ctrl "+duck"
+bind b "buymenu"
+bind "mouse1" "+attack"
+bind "mouse2" "+attack2"
+bind a +moveleft
+bind d +moveright
+bind w +forward
+bind s +back
+bind "SHIFT" +speed
+bind y "messagemode"
+bind u messagemode2
+bind r "+reload;r_cleardecals"
+bind "TAB" +showscores
+bind m teammenu
+bind k callvote
+bind e +use
+
+//Misc
+developer "0"
+con_enable "1"
+con_filter_enable "2"
+con_filter_text "Damage"
+con_filter_text_out "Player:"
+ui_steam_overlay_notification_position "bottomleft"
+player_nevershow_communityservermessage "1"
+gameinstructor_enable "0"
+option_duck_method "0"
+option_speed_method "0"
+cl_downloadfilter "nosounds"
+cl_disablehtmlmotd "1"
+cl_autowepswitch "0"
+cl_buywheel_nomousecentering 1
+cl_buywheel_nonumberpurchasing 0
+closeonbuy "0"
+hud_takesshots "0"
+cl_join_advertise "2"
+func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)
+cl_use_opens_buy_menu "0" //Disable button E from opening buy-menu (Useful when picking up weapons in spawn)
+spec_replay_autostart "0" //Disable "Auto-start Killer Replay" when available
+adsp_debug "0"
+cl_clearhinthistory "1"
+cl_debugrumble "0"
+cl_detail_avoid_force "0"
+cl_detail_avoid_radius "0"
+cl_detail_avoid_recover_speed "0"
+cl_detail_max_sway "0"
+cl_rumblescale "0"
+cl_threaded_bone_setup "0"
+mat_hdr_enabled "0"
+
+
+//HUD
+hud_scaling "0.95" //Scales hud elements to maximum value
+hud_showtargetid "1" //Enables display of target names, important
+cl_disablefreezecam "1" //Disables freezecam
+cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
+cl_hud_color "8" //Makes the hud color green (THIS CHANGES THE HUD COLOR)
+cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
+cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
+cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
+cl_hud_background_alpha "0.6" //Hidden but still visible black bars, easy on the eyes
+cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
+cl_show_clan_in_death_notice "0" //Tagname will not show in death notices
+cl_teamid_overhead_mode "2" //Always show team behind walls with equipment
+cl_showhelp "0" //Removes on-screen help
+cl_autohelp "0" //Removes automatic help
+gameinstructor_enable "0" //Removes in-game instructions
+safezonex "0.8" //Screen width percentage for the hud
+safezoney "1" //Screen height percentage for the hud
+
+//Scoreboard and netgraph combined
+net_graph "0"
+net_graphheight 0
+net_graphproportionalfont 0.5
+cl_showfps 0
+
+//Crosshair
+cl_crosshair_drawoutline "1"
+cl_crosshair_dynamic_maxdist_splitratio "0.35"
+cl_crosshair_dynamic_splitalpha_innermod "1"
+cl_crosshair_dynamic_splitalpha_outermod "0.5"
+cl_crosshair_dynamic_splitdist "7"
+cl_crosshair_friendly_warning "2"
+cl_crosshair_outlinethickness "1"
+cl_crosshair_sniper_show_normal_inaccuracy "0"
+cl_crosshair_sniper_width "1"
+cl_crosshair_t "0"
+cl_crosshairalpha "255"
+cl_crosshaircolor "1"
+cl_crosshaircolor_b "50"
+cl_crosshaircolor_g "250"
+cl_crosshaircolor_r "50"
+cl_crosshairdot "0"
+cl_crosshairgap "-2.000000"
+cl_crosshairgap_useweaponvalue "0"
+cl_crosshairsize "1"
+cl_crosshairstyle "4"
+cl_crosshairthickness "1.000000"
+cl_crosshairusealpha "1"
+cl_fixedcrosshairgap "3"
+
+//Viewmodel
+viewmodel_offset_x "2" //Changes viewmodel view in X scale
+viewmodel_offset_y "2" //Changes viewmodel view in Y scale
+viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
+viewmodel_fov "68" //Highest viewmodel FOV
+viewmodel_recoil "0" //Disable viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
+cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
+cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
+cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
+cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
+cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
+cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
+
+// RADAR
+cl_teammate_colors_show "1" //Show teammates as separate colors without letter
+cl_hud_radar_scale "1" //Optimized Radar size
+cl_radar_scale "0.4" //Radar map scaled down to fit all maps
+cl_radar_always_centered "0" //Centers map instead of player
+cl_radar_icon_scale_min "1" //Minimum player icon scale
+
+//Quick-switch
+alias "+knife" "use weapon_knife"
+alias "-knife" "invnextnongrenade"
+bind "mouse4" "+knife"
+
+// Jump Throw
+alias "+jumpthrow" "+jump;-attack"
+alias "-jumpthrow" "-jump"
+bind "j" "+jumpthrow"
+bind "capslock" "+jumpthrow"
+
+// Useful shortcuts for popular commands in console
+alias "d" "disconnect"
+alias "q" "quit;exit"
+alias "r" "retry"
+alias "rs" "mp_restartgame 1"
+
+host_writeconfig
+echo ""
+echo ""
+echo "autoexec.cfg loaded, GLHF"
+echo ""
+echo ""
diff --git a/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/practice.cfg b/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/practice.cfg
new file mode 100644
index 0000000..8139e6c
--- /dev/null
+++ b/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/practice.cfg
@@ -0,0 +1,63 @@
+clear
+
+// Server config
+sv_cheats 1 // Enables cheat commands
+mp_limitteams 0 // No player limit in teams
+mp_autoteambalance 0 // No player balancing
+mp_timelimit 999999
+mp_roundtime 60 // 60 minute round-timer
+mp_roundtime_defuse 60 // 60 minute round-timer for de_ maps
+mp_roundtime_hostage 60
+mp_maxmoney 60000 // Money, max allowed
+mp_startmoney 60000 // Money, starting amount
+mp_freezetime 0 // Disables freezetime
+mp_buytime 9999 // Buy anytime
+mp_buy_anywhere 1 // Buy anywhere
+sv_infinite_ammo 1 // Ammo: infinite
+ammo_grenade_limit_total 5 // Ammo: Allows you to hold all types of grenades
+sv_grenade_trajectory 1 // Grenade trajectory visible
+sv_grenade_trajectory_time 10 // Grenade trajectory time visible
+sv_showimpacts 1 // Bullet impacts visible
+sv_showimpacts_time 10 // Bullet impacts time visible
+sv_alltalk 1
+cl_grenadepreview 1
+// Gives CT all grenades
+mp_ct_default_grenades "weapon_flashbang weapon_hegrenade weapon_smokegrenade weapon_incgrenade weapon_decoy"
+// Gives T all grenades
+mp_t_default_grenades "weapon_flashbang weapon_hegrenade weapon_smokegrenade weapon_molotov weapon_decoy"
+mp_halftime_duration 0
+mp_join_grace_time 30
+mp_respawnwavetime_ct 1
+mp_respawnwavetime_t 1
+mp_friendlyfire 0
+mp_free_armor 2
+mp_respawn_on_death_ct 1 // Respawn CT after death immediately
+mp_respawn_on_death_t 1 // Respawn T after death immediately
+mp_death_drop_gun 1 // Allow to pick up wepon after somebody's death
+mp_death_drop_c4 1 // Allow to pick up C4 after planter's death
+mp_death_drop_defuser 1 // Allow to pick up defuse kit after somebody's death
+mp_death_drop_grenade 5 // How many grenades will drop after somebody's death
+mp_solid_teammates 1
+mp_c4timer 9999
+mp_ignore_round_win_conditions 1
+
+bind mouse3 noclip
+bind i sv_rethrow_last_grenade
+bind leftarrow "cl_sim_grenade_trajectory 10"
+bind rightarrow cast_ray
+bind uparrow bot_place
+alias nades "give weapon_hegrenade;give weapon_flashbang;give weapon_smokegrenade;give weapon_incgrenade;give weapon_molotov;give weapon_decoy"
+bot_knives_only
+bot_stop 1
+bot_kick // Kicks bots
+mp_warmup_end // Ends warmup
+mp_restartgame 1 // Restarts the game
+bot_add
+
+echo ""
+echo ""
+echo ""
+echo "PRACTICE CONFIG LOADED"
+echo ""
+echo ""
+echo ""