diff options
Diffstat (limited to 'home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/autoexec.cfg')
-rw-r--r-- | home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/autoexec.cfg | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/autoexec.cfg b/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/autoexec.cfg new file mode 100644 index 0000000..5502774 --- /dev/null +++ b/home/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/cfg/autoexec.cfg @@ -0,0 +1,257 @@ +// LAUNCH OPTIONS + +// -novid -nojoy -freq 144 + +echo "" +echo "" +echo "autoexec.cfg starting" +echo "" +echo "" + +//Rates +rate "786432" //Your download rate to the server. Max rate: "786432" +cl_cmdrate "128" //Max number of command packets sent to server per second +cl_updaterate "128" //Number of packets per second you are requesting from the server +cl_interp "0.007813" //Sets the interpolation amount, currently on the lowest value +cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) +cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view +cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time +cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects +mm_dedicated_search_maxping "25" + + +//Audio + +voice_scale "0.4" //Turn down volume of other players to 40% (RECOMMENDED) +snd_deathcamera_volume "0" //Volume of the death camera music +snd_dzmusic_volume "0" //Volume of the Danger Zone victory music +snd_mapobjective_volume "0" //Volume of map objective music +snd_menumusic_volume "0.01" //Volume of the main menu music +snd_music_selection "2" //Tracking rotating music for players with no music packs equipped +snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active +snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive +snd_mvp_volume "0" //Volume of the MVP music +snd_roundend_volume "0" //Volume of round end music +snd_roundstart_volume "0" //Volume of round start music +snd_tensecondwarning_volume "0.10" //10 Second warning music, enabled on 3% volume to hear if there's time to defuse +snd_mute_losefocus "0" +volume "0.5" +snd_mute_losefocus "1" +snd_pitchquality 1 # Use high quality sounds + + +//Video +muzzleflash_light 0 +mat_monitorgamma "1.6" +mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light +mat_queue_mode "-1" +fps_max "300" +fps_max_menu "30" +r_dynamic "0" +r_drawtracers_firstperson "1" +// mat_postprocess_enable 0 +//mat_savechanges //write settings to registry" +r_eyegloss "0" // No Makeup. +r_eyemove "0" // No Eye Movement. +r_eyeshift_x "0" // No Eye Movement X-Angel. +r_eyeshift_y "0" // No Eye Movement Y-Angel. +r_eyeshift_z "0" // No Eye Movement Z-Angel. +r_eyesize "0" // Smaller Eyes. + + +//Mouse +sensitivity "1.0" +zoom_sensitivity_ratio_mouse ".818933" +m_rawinput "1" +m_customaccel "0" +m_mouseaccel1 "0" +m_mouseaccel2 "0" + +unbindall + +//BUY Binds +bind "uparrow" " buy vesthelm;" +bind "downarrow" " buy vest;" +bind "rightarrow" " buy defuser;" +bind "home" "buy ak47; buy m4a1; use weapon_ak47; use weapon_m4a1; drop" +bind "pgup" "buy p250; use weapon_p250; drop" +bind "pgdn" "buy aug; buy sg556; use weapon_aug; use weapon_sg556; drop" +bind "end" "buy awp; use weapon_awp; drop" + +//NADE Binds +bind "4" "buy hegrenade; use weapon_knife; use weapon_hegrenade" +bind "c" "buy smokegrenade; use weapon_knife;use weapon_smokegrenade" +bind "f" "buy flashbang; use weapon_knife; use weapon_flashbang" +bind "v" "buy incgrenade; buy molotov; use weapon_knife;use weapon_molotov; use weapon_incgrenade" +bind "l" "use weapon_decoy" + +//Other Binds +bind mwheelup +jump +bind mwheeldown +jump +bind q "invnextnongrenade" +bind z "+lookatweapon" +bind "t" "use weapon_taser; slot13" +bind "h" "+spray_menu" +bind "mouse5" +voicerecord +bind "f1" "toggleconsole" +bind "f2" "buy smokegrenade; buy incgrenade; buy molotov; buy flashbang; buy flashbang" +bind "f3" "buy smokegrenade; buy incgrenade; buy molotov; buy flashbang; buy hegrenade" +bind "f4" "buy smokegrenade; buy flashbang; buy flashbang; buy hegrenade" +bind 3 "slot3; use weapon_knife" +bind "p" "holdpos;roger" + +//Default Binds +bind "SPACE" "+jump" +bind g drop +bind "1" "slot1" +bind "2" "slot2" +bind "5" "slot5" +bind "6" "slot6" +bind "7" "slot7" +bind "8" "slot8" +bind "9" "slot9" +bind "0" "slot10" +bind ctrl "+duck" +bind b "buymenu" +bind "mouse1" "+attack" +bind "mouse2" "+attack2" +bind a +moveleft +bind d +moveright +bind w +forward +bind s +back +bind "SHIFT" +speed +bind y "messagemode" +bind u messagemode2 +bind r "+reload;r_cleardecals" +bind "TAB" +showscores +bind m teammenu +bind k callvote +bind e +use + +//Misc +developer "0" +con_enable "1" +con_filter_enable "2" +con_filter_text "Damage" +con_filter_text_out "Player:" +ui_steam_overlay_notification_position "bottomleft" +player_nevershow_communityservermessage "1" +gameinstructor_enable "0" +option_duck_method "0" +option_speed_method "0" +cl_downloadfilter "nosounds" +cl_disablehtmlmotd "1" +cl_autowepswitch "0" +cl_buywheel_nomousecentering 1 +cl_buywheel_nonumberpurchasing 0 +closeonbuy "0" +hud_takesshots "0" +cl_join_advertise "2" +func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage) +cl_use_opens_buy_menu "0" //Disable button E from opening buy-menu (Useful when picking up weapons in spawn) +spec_replay_autostart "0" //Disable "Auto-start Killer Replay" when available +adsp_debug "0" +cl_clearhinthistory "1" +cl_debugrumble "0" +cl_detail_avoid_force "0" +cl_detail_avoid_radius "0" +cl_detail_avoid_recover_speed "0" +cl_detail_max_sway "0" +cl_rumblescale "0" +cl_threaded_bone_setup "0" +mat_hdr_enabled "0" + + +//HUD +hud_scaling "0.95" //Scales hud elements to maximum value +hud_showtargetid "1" //Enables display of target names, important +cl_disablefreezecam "1" //Disables freezecam +cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient +cl_hud_color "8" //Makes the hud color green (THIS CHANGES THE HUD COLOR) +cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left +cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top +cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode +cl_hud_background_alpha "0.6" //Hidden but still visible black bars, easy on the eyes +cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise +cl_show_clan_in_death_notice "0" //Tagname will not show in death notices +cl_teamid_overhead_mode "2" //Always show team behind walls with equipment +cl_showhelp "0" //Removes on-screen help +cl_autohelp "0" //Removes automatic help +gameinstructor_enable "0" //Removes in-game instructions +safezonex "0.8" //Screen width percentage for the hud +safezoney "1" //Screen height percentage for the hud + +//Scoreboard and netgraph combined +net_graph "0" +net_graphheight 0 +net_graphproportionalfont 0.5 +cl_showfps 0 + +//Crosshair +cl_crosshair_drawoutline "1" +cl_crosshair_dynamic_maxdist_splitratio "0.35" +cl_crosshair_dynamic_splitalpha_innermod "1" +cl_crosshair_dynamic_splitalpha_outermod "0.5" +cl_crosshair_dynamic_splitdist "7" +cl_crosshair_friendly_warning "2" +cl_crosshair_outlinethickness "1" +cl_crosshair_sniper_show_normal_inaccuracy "0" +cl_crosshair_sniper_width "1" +cl_crosshair_t "0" +cl_crosshairalpha "255" +cl_crosshaircolor "1" +cl_crosshaircolor_b "50" +cl_crosshaircolor_g "250" +cl_crosshaircolor_r "50" +cl_crosshairdot "0" +cl_crosshairgap "-2.000000" +cl_crosshairgap_useweaponvalue "0" +cl_crosshairsize "1" +cl_crosshairstyle "4" +cl_crosshairthickness "1.000000" +cl_crosshairusealpha "1" +cl_fixedcrosshairgap "3" + +//Viewmodel +viewmodel_offset_x "2" //Changes viewmodel view in X scale +viewmodel_offset_y "2" //Changes viewmodel view in Y scale +viewmodel_offset_z "-2" //Changes viewmodel view in Z scale +viewmodel_fov "68" //Highest viewmodel FOV +viewmodel_recoil "0" //Disable viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01) +cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction +cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction +cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction +cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default +cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel +cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel + +// RADAR +cl_teammate_colors_show "1" //Show teammates as separate colors without letter +cl_hud_radar_scale "1" //Optimized Radar size +cl_radar_scale "0.4" //Radar map scaled down to fit all maps +cl_radar_always_centered "0" //Centers map instead of player +cl_radar_icon_scale_min "1" //Minimum player icon scale + +//Quick-switch +alias "+knife" "use weapon_knife" +alias "-knife" "invnextnongrenade" +bind "mouse4" "+knife" + +// Jump Throw +alias "+jumpthrow" "+jump;-attack" +alias "-jumpthrow" "-jump" +bind "j" "+jumpthrow" +bind "capslock" "+jumpthrow" + +// Useful shortcuts for popular commands in console +alias "d" "disconnect" +alias "q" "quit;exit" +alias "r" "retry" +alias "rs" "mp_restartgame 1" + +host_writeconfig +echo "" +echo "" +echo "autoexec.cfg loaded, GLHF" +echo "" +echo "" |