// LAUNCH OPTIONS // -novid -nojoy -freq 144 echo "" echo "" echo "autoexec.cfg starting" echo "" echo "" //Rates rate "786432" //Your download rate to the server. Max rate: "786432" cl_cmdrate "128" //Max number of command packets sent to server per second cl_updaterate "128" //Number of packets per second you are requesting from the server cl_interp "0.007813" //Sets the interpolation amount, currently on the lowest value cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects mm_dedicated_search_maxping "25" //Audio voice_scale "0.4" //Turn down volume of other players to 40% (RECOMMENDED) snd_deathcamera_volume "0" //Volume of the death camera music snd_dzmusic_volume "0" //Volume of the Danger Zone victory music snd_mapobjective_volume "0" //Volume of map objective music snd_menumusic_volume "0.01" //Volume of the main menu music snd_music_selection "2" //Tracking rotating music for players with no music packs equipped snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive snd_mvp_volume "0" //Volume of the MVP music snd_roundend_volume "0" //Volume of round end music snd_roundstart_volume "0" //Volume of round start music snd_tensecondwarning_volume "0.10" //10 Second warning music, enabled on 3% volume to hear if there's time to defuse snd_mute_losefocus "0" volume "0.5" snd_mute_losefocus "1" snd_pitchquality 1 # Use high quality sounds //Video muzzleflash_light 0 mat_monitorgamma "1.6" mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light mat_queue_mode "-1" fps_max "300" fps_max_menu "30" r_dynamic "0" r_drawtracers_firstperson "1" // mat_postprocess_enable 0 //mat_savechanges //write settings to registry" r_eyegloss "0" // No Makeup. r_eyemove "0" // No Eye Movement. r_eyeshift_x "0" // No Eye Movement X-Angel. r_eyeshift_y "0" // No Eye Movement Y-Angel. r_eyeshift_z "0" // No Eye Movement Z-Angel. r_eyesize "0" // Smaller Eyes. //Mouse sensitivity "1.0" zoom_sensitivity_ratio_mouse ".818933" m_rawinput "1" m_customaccel "0" m_mouseaccel1 "0" m_mouseaccel2 "0" unbindall //BUY Binds bind "uparrow" " buy vesthelm;" bind "downarrow" " buy vest;" bind "rightarrow" " buy defuser;" bind "home" "buy ak47; buy m4a1; use weapon_ak47; use weapon_m4a1; drop" bind "pgup" "buy p250; use weapon_p250; drop" bind "pgdn" "buy aug; buy sg556; use weapon_aug; use weapon_sg556; drop" bind "end" "buy awp; use weapon_awp; drop" //NADE Binds bind "4" "buy hegrenade; use weapon_knife; use weapon_hegrenade" bind "c" "buy smokegrenade; use weapon_knife;use weapon_smokegrenade" bind "f" "buy flashbang; use weapon_knife; use weapon_flashbang" bind "v" "buy incgrenade; buy molotov; use weapon_knife;use weapon_molotov; use weapon_incgrenade" bind "l" "use weapon_decoy" //Other Binds bind mwheelup +jump bind mwheeldown +jump bind q "invnextnongrenade" bind z "+lookatweapon" bind "t" "use weapon_taser; slot13" bind "h" "+spray_menu" bind "mouse5" +voicerecord bind "f1" "toggleconsole" bind "f2" "buy smokegrenade; buy incgrenade; buy molotov; buy flashbang; buy flashbang" bind "f3" "buy smokegrenade; buy incgrenade; buy molotov; buy flashbang; buy hegrenade" bind "f4" "buy smokegrenade; buy flashbang; buy flashbang; buy hegrenade" bind 3 "slot3; use weapon_knife" bind "p" "holdpos;roger" //Default Binds bind "SPACE" "+jump" bind g drop bind "1" "slot1" bind "2" "slot2" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "0" "slot10" bind ctrl "+duck" bind b "buymenu" bind "mouse1" "+attack" bind "mouse2" "+attack2" bind a +moveleft bind d +moveright bind w +forward bind s +back bind "SHIFT" +speed bind y "messagemode" bind u messagemode2 bind r "+reload;r_cleardecals" bind "TAB" +showscores bind m teammenu bind k callvote bind e +use //Misc developer "0" con_enable "1" con_filter_enable "2" con_filter_text "Damage" con_filter_text_out "Player:" ui_steam_overlay_notification_position "bottomleft" player_nevershow_communityservermessage "1" gameinstructor_enable "0" option_duck_method "0" option_speed_method "0" cl_downloadfilter "nosounds" cl_disablehtmlmotd "1" cl_autowepswitch "0" cl_buywheel_nomousecentering 1 cl_buywheel_nonumberpurchasing 0 closeonbuy "0" hud_takesshots "0" cl_join_advertise "2" func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage) cl_use_opens_buy_menu "0" //Disable button E from opening buy-menu (Useful when picking up weapons in spawn) spec_replay_autostart "0" //Disable "Auto-start Killer Replay" when available adsp_debug "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_rumblescale "0" cl_threaded_bone_setup "0" mat_hdr_enabled "0" //HUD hud_scaling "0.95" //Scales hud elements to maximum value hud_showtargetid "1" //Enables display of target names, important cl_disablefreezecam "1" //Disables freezecam cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient cl_hud_color "8" //Makes the hud color green (THIS CHANGES THE HUD COLOR) cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode cl_hud_background_alpha "0.6" //Hidden but still visible black bars, easy on the eyes cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise cl_show_clan_in_death_notice "0" //Tagname will not show in death notices cl_teamid_overhead_mode "2" //Always show team behind walls with equipment cl_showhelp "0" //Removes on-screen help cl_autohelp "0" //Removes automatic help gameinstructor_enable "0" //Removes in-game instructions safezonex "0.8" //Screen width percentage for the hud safezoney "1" //Screen height percentage for the hud //Scoreboard and netgraph combined net_graph "0" net_graphheight 0 net_graphproportionalfont 0.5 cl_showfps 0 //Crosshair cl_crosshair_drawoutline "1" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "7" cl_crosshair_friendly_warning "2" cl_crosshair_outlinethickness "1" cl_crosshair_sniper_show_normal_inaccuracy "0" cl_crosshair_sniper_width "1" cl_crosshair_t "0" cl_crosshairalpha "255" cl_crosshaircolor "1" cl_crosshaircolor_b "50" cl_crosshaircolor_g "250" cl_crosshaircolor_r "50" cl_crosshairdot "0" cl_crosshairgap "-2.000000" cl_crosshairgap_useweaponvalue "0" cl_crosshairsize "1" cl_crosshairstyle "4" cl_crosshairthickness "1.000000" cl_crosshairusealpha "1" cl_fixedcrosshairgap "3" //Viewmodel viewmodel_offset_x "2" //Changes viewmodel view in X scale viewmodel_offset_y "2" //Changes viewmodel view in Y scale viewmodel_offset_z "-2" //Changes viewmodel view in Z scale viewmodel_fov "68" //Highest viewmodel FOV viewmodel_recoil "0" //Disable viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01) cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel // RADAR cl_teammate_colors_show "1" //Show teammates as separate colors without letter cl_hud_radar_scale "1" //Optimized Radar size cl_radar_scale "0.4" //Radar map scaled down to fit all maps cl_radar_always_centered "0" //Centers map instead of player cl_radar_icon_scale_min "1" //Minimum player icon scale //Quick-switch alias "+knife" "use weapon_knife" alias "-knife" "invnextnongrenade" bind "mouse4" "+knife" // Jump Throw alias "+jumpthrow" "+jump;-attack" alias "-jumpthrow" "-jump" bind "j" "+jumpthrow" bind "capslock" "+jumpthrow" // Useful shortcuts for popular commands in console alias "d" "disconnect" alias "q" "quit;exit" alias "r" "retry" alias "rs" "mp_restartgame 1" host_writeconfig echo "" echo "" echo "autoexec.cfg loaded, GLHF" echo "" echo ""